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Kinky Sex Guide Psychology Trauma
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I have been approached several times
by people who have certain issues that they think these kinky games can
help them work through, poor self esteem, rape and molestation being a
couple of the more frequent. I asked the resident shrink for an opinion...
The Psychologist said...
Author :"RCS"
Registered Psychologist
Traumatic-Stress Specialist
A key component of coming to terms with
traumatic experiences is "re-exposure". In other words the person
is encouraged to talk about, write about, act out the traumatic experience
in a way that enables them to "work through" the experience.
This "working through" is extremely distressing but brings great
relief if done correctly. Of course it can be argued that a game might
be designed to help a person "work through" their traumatic experience.
This is a very bad idea for lots of reasons:
1. We play these games because they are
exciting, intimate and fun. We do not play them for psychological healing.
"Working through" is uncomfortable. When we make
our games into "psychotherapy" we run the risk of losing the
joy of the game, the reason we play in the first place.
2. It can go horribly wrong. Therapists
train for years to learn how to manage re-exposure and what to do if it
goes wrong. If you do not have the skills, do not run the risk of getting
in too deep and not knowing how to get out. When trauma goes wrong it leads
to suicides, chronic depression, alcohol and drug abuse, and even psychosis.
This is a heavy responsibility to bear.
Trust
For many perverts, what happens in our
minds is the most exciting part of the game. No matter what we feel
about "mind games", all kinky play contains some psychological
dangers about which we should be aware.
In the moments of a motor vehicle accident
when the car is spinning out of control, a man might scream in terror at
the thought of impending injury and even death. However, that same man
on a roller coaster, experiencing the same physical sensations, may scream
in excitement and happiness. When the ride is over we want to get back
on. The difference between the car and the roller coaster, is the man’s
sense that everything is going to be all right in the end.
Every sadomasochistic game walks this
line and when the line is at its finest the game is at its most exciting,
hence the danger. When the submissive stops feeling that "everything
is going to be OK", the game stops being exhilarating and very swiftly
becomes terrifying, even traumatizing. This is what we mean when we talk
about the all important trust.
When a Traumatic Event Occurs
Psychologists define a traumatic event
as an event involving threat of serious injury or death where the person
feel overwhelming horror, helplessness or fear. Clearly without the sense
that "everything will be OK", just about every game contains
traumatic experiences. When human beings are faced with actual life
or death situations we go into "survival mode", a heightened
level of functioning designed to save our lives. Typically the adrenaline
starts to pump, our pain thresholds drop, our physical strength and speed
increase, our thinking becomes coldly rational, and we begin to respond
instinctively to the situation in which we find ourselves. Sometimes this
is referred to as being in "fight or flight".
Once the danger has passed we quickly
come down and are likely to be very tired, weepy, trembling and frightened.
This may last for a couple of hours but we recover quickly. After
this we stay extra alert for danger for several weeks during which time
we think and dream about our traumatic experience constantly until it is
completely processed, or "worked through".
Sadomasochistic play should not be about
traumatizing people. If this happens, the game has gone very wrong.
Should a Dom traumatise his Sub, he might consider a period of reflection
to examine his motivation for playing and possible reasons for not being
aware of stepping over that very fine line.
How to recognize when a person is in
danger of becoming traumatized
For the Dom:
Your sub’s heart rate will become extremely
rapid, breathing becomes fast (gulping for air), they will start to struggle
very powerfully against any restraints (possibly hurting themselves unintentionally).
Of course, a solid flogging will produce all the above without the person
being traumatized. The deciding factor should be your sub’s eyes. If the
sub’s eyes start flicking around the room constantly, or scan continuously
back and forth, its time to start worrying. If he looks you straight in
the eye, give him your best shot!
It is unlikely, but possible that the
sub will be unable to remember any safewords that have been agreed. The
traumatic response is a very primitive one and is not designed around the
niceties of modern civilization.
For the Sub:
The exhilaration of the game and the
experience of trauma are completely opposite and you will have no difficulty
telling the difference. If the game goes wrong for whatever reason you
will become afraid and extremely distressed. If this happens it is your
responsibility to slow the game down, or end it altogether. Your Dom cannot
be expected to be psychic (although some certainly seem to be). When you
are not OK, speak up!
What to do if it happens
If the Sub becomes traumatized for whatever
reason, it is not the end of the world, provided you both respond responsibly
and swiftly.
- Stop the game completely and
immediately.
- Reassure the sub that the game
has stopped, that he is no longer restrained and is not going to be hurt
any further. The Sub is likely to be trembling, cold, possibly tearful.
- Provide a place to lie down,
warm clothes or blankets, fruit juice or a hot drink, and if possible something
to eat. (Saturated sugar or glucose solution is not appropriate. Neither
are sedatives, sleeping pills or alcohol).
- Give the Sub some time to come
down and recover himself. If you try and talk about what went wrong too
soon you may restart the adrenaline reaction. If the Sub has not started
to recover after about an hour seek assistance immediately.
- When the Sub is ready to talk,
find out what went wrong, reassure each other and plan any future games
around this information.
- The Sub may experience difficulties
sleeping and be very jumpy for a couple of weeks. This is normal and passes
in time.